Merge remote-tracking branch 'origin/master' into codex/wooden-fish-template
This commit is contained in:
@@ -27,15 +27,16 @@ describe('miniGameDraftGenerationProgress', () => {
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expect(progress?.steps.map((step) => step.label)).toEqual([
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'编译首关草稿',
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'生成关卡名称',
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'并行生成素材',
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'校验背景资源',
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'生成拼图首图',
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'生成关卡画面',
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'生成UI与背景',
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'写入正式草稿',
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]);
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expect(progress?.phaseLabel).toBe('编译首关草稿');
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expect(progress?.steps[0]?.detail).toBe(
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'读取画面描述,建立可编辑草稿与首关结构。',
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'建立可恢复草稿,整理首关描述与关卡结构,约 8 秒。',
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);
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expect(progress?.estimatedRemainingMs).toBe(298_500);
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expect(progress?.estimatedRemainingMs).toBe(296_500);
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expect(progress?.overallProgress).toBeGreaterThan(0);
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expect(progress?.steps[0]?.completed).toBeGreaterThan(0);
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});
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@@ -51,22 +52,52 @@ describe('miniGameDraftGenerationProgress', () => {
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};
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const imageProgress = buildMiniGameDraftGenerationProgress(state, 26_000);
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const uiProgress = buildMiniGameDraftGenerationProgress(state, 282_000);
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const uiProgress = buildMiniGameDraftGenerationProgress(state, 206_000);
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const writeBackProgress = buildMiniGameDraftGenerationProgress(
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state,
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296_000,
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);
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expect(imageProgress?.phaseId).toBe('puzzle-images');
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expect(imageProgress?.estimatedRemainingMs).toBe(275_000);
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expect(imageProgress?.phaseId).toBe('puzzle-cover-image');
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expect(imageProgress?.estimatedRemainingMs).toBe(273_000);
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expect(imageProgress?.steps[1]?.status).toBe('completed');
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expect(imageProgress?.steps[2]?.status).toBe('active');
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expect(imageProgress?.steps[2]?.completed).toBeGreaterThan(0);
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expect(uiProgress?.phaseId).toBe('puzzle-ui-background');
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expect(uiProgress?.phaseId).toBe('puzzle-ui-assets');
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expect(writeBackProgress?.phaseId).toBe('puzzle-select-image');
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expect(writeBackProgress?.estimatedRemainingMs).toBe(5_000);
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expect(writeBackProgress?.steps[3]?.status).toBe('completed');
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expect(writeBackProgress?.steps[4]?.status).toBe('active');
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expect(writeBackProgress?.estimatedRemainingMs).toBe(3_000);
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expect(writeBackProgress?.steps[4]?.status).toBe('completed');
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expect(writeBackProgress?.steps[5]?.status).toBe('active');
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});
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test('puzzle direct upload generation skips the first image generation step', () => {
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const state: MiniGameDraftGenerationState = {
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kind: 'puzzle',
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phase: 'compile',
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startedAtMs: 1_000,
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completedAssetCount: 0,
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totalAssetCount: 0,
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error: null,
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metadata: {
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puzzleAiRedraw: false,
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},
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};
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const progress = buildMiniGameDraftGenerationProgress(state, 20_000);
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const writeBackProgress = buildMiniGameDraftGenerationProgress(state, 206_000);
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expect(progress?.steps.map((step) => step.label)).toEqual([
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'编译首关草稿',
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'生成关卡名称',
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'生成关卡画面',
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'生成UI与背景',
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'写入正式草稿',
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]);
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expect(progress?.phaseId).toBe('puzzle-level-scene');
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expect(progress?.steps[2]?.detail).toContain('直接使用上传图作为参考');
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expect(progress?.estimatedRemainingMs).toBe(189_000);
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expect(writeBackProgress?.phaseId).toBe('puzzle-select-image');
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expect(writeBackProgress?.estimatedRemainingMs).toBe(3_000);
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});
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test('puzzle draft generation keeps moving without claiming completion before response', () => {
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@@ -79,12 +110,12 @@ describe('miniGameDraftGenerationProgress', () => {
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error: null,
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};
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const progress = buildMiniGameDraftGenerationProgress(state, 360_000);
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const progress = buildMiniGameDraftGenerationProgress(state, 480_000);
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expect(progress?.phaseId).toBe('puzzle-select-image');
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expect(progress?.overallProgress).toBe(98);
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expect(progress?.estimatedRemainingMs).toBe(0);
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expect(progress?.steps[4]?.completed).toBe(1);
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expect(progress?.steps[5]?.completed).toBe(1);
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});
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test('puzzle ready copy points to result page work info completion', () => {
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@@ -112,7 +143,7 @@ describe('miniGameDraftGenerationProgress', () => {
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finishedAtMs: 151_000,
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completedAssetCount: 0,
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totalAssetCount: 0,
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error: 'VectorEngine 图片编辑请求超时',
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error: 'VectorEngine 图片生成请求超时',
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};
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const progress = buildMiniGameDraftGenerationProgress(state, 500_000);
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@@ -178,7 +209,7 @@ describe('miniGameDraftGenerationProgress', () => {
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);
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});
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test('match3d draft generation exposes item sheet and image asset steps', () => {
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test('match3d draft generation exposes level scene derived asset steps', () => {
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const state = createMiniGameDraftGenerationState('match3d');
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const progress = buildMiniGameDraftGenerationProgress(
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@@ -189,17 +220,14 @@ describe('miniGameDraftGenerationProgress', () => {
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expect(progress?.steps.map((step) => step.id)).toEqual([
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'match3d-work-title',
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'match3d-item-names',
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'match3d-background-prompt',
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'match3d-material-sheet',
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'match3d-slice-images',
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'match3d-upload-images',
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'match3d-generate-views',
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'match3d-background-image',
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'match3d-level-scene',
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'match3d-derived-assets',
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'match3d-parse-spritesheet',
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'match3d-write-draft',
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]);
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expect(progress?.phaseId).toBe('match3d-material-sheet');
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expect(progress?.phaseLabel).toBe('分批生成素材图');
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expect(progress?.estimatedRemainingMs).toBe(480_000);
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expect(progress?.phaseId).toBe('match3d-level-scene');
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expect(progress?.phaseLabel).toBe('生成关卡整图');
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expect(progress?.estimatedRemainingMs).toBe(430_000);
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});
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test('match3d draft generation starts from title generation', () => {
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@@ -230,26 +258,26 @@ describe('miniGameDraftGenerationProgress', () => {
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state.startedAtMs + 20_000,
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);
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expect(progress?.phaseId).toBe('match3d-generate-views');
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expect(progress?.steps[6]?.detail).toContain('五视角图片');
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expect(progress?.steps[6]?.completed).toBe(1);
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expect(progress?.steps[6]?.total).toBe(3);
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expect(progress?.phaseId).toBe('match3d-parse-spritesheet');
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expect(progress?.steps[4]?.detail).toContain('解析 20 个物品');
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expect(progress?.steps[4]?.completed).toBe(1);
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expect(progress?.steps[4]?.total).toBe(3);
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});
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test('match3d draft generation reaches background image and writeback phases', () => {
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const state = createMiniGameDraftGenerationState('match3d');
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const backgroundProgress = buildMiniGameDraftGenerationProgress(
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const derivedProgress = buildMiniGameDraftGenerationProgress(
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state,
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state.startedAtMs + 400_000,
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state.startedAtMs + 150_000,
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);
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const writeProgress = buildMiniGameDraftGenerationProgress(
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state,
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state.startedAtMs + 500_000,
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state.startedAtMs + 460_000,
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);
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expect(backgroundProgress?.phaseId).toBe('match3d-background-image');
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expect(backgroundProgress?.phaseLabel).toBe('生成UI背景');
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expect(derivedProgress?.phaseId).toBe('match3d-derived-assets');
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expect(derivedProgress?.phaseLabel).toBe('生成三张派生图');
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expect(writeProgress?.phaseId).toBe('match3d-write-draft');
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expect(writeProgress?.phaseLabel).toBe('写入草稿页');
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});
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@@ -270,8 +298,8 @@ describe('miniGameDraftGenerationProgress', () => {
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},
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{
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id: 'match3d-items',
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label: '物品数量',
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value: '25 件',
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label: '素材数量',
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value: '20 种素材',
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},
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]);
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});
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