This commit is contained in:
2026-04-28 20:25:37 +08:00
parent f0471a4f8d
commit 0f013b6eee
45 changed files with 1117 additions and 1047 deletions

View File

@@ -55,8 +55,8 @@ test('creation hub reflects updated draft title summary and counts after rerende
expect(screen.getByText('角色 3')).toBeTruthy();
expect(screen.getByText('地点 4')).toBeTruthy();
expect(screen.getByRole('button', { name: / RPG/u })).toBeTruthy();
expect(screen.getByRole('button', { name: //u })).toBeTruthy();
expect(screen.getByRole('button', { name: //u })).toBeTruthy();
expect(screen.queryByRole('button', { name: //u })).toBeNull();
rerender(
<CustomWorldCreationHub

View File

@@ -43,8 +43,8 @@ test('creation hub draft card renders compiled work summary fields', () => {
expect(html).toContain('玩家是失职返乡的守灯人');
expect(html).toContain('守灯会与沉船商盟争夺航道解释权');
expect(html).toContain('角色扮演 RPG');
expect(html).toContain('大鱼吃小鱼');
expect(html).toContain('拼图玩法');
expect(html).not.toContain('大鱼吃小鱼');
});
test('creation hub renders puzzle works in the same unified list with puzzle tag', () => {

View File

@@ -1,7 +1,7 @@
import { ArrowRight } from 'lucide-react';
import {
PLATFORM_CREATION_TYPES,
getVisiblePlatformCreationTypes,
type PlatformCreationTypeId,
} from '../platform-entry/platformEntryCreationTypes';
@@ -16,6 +16,10 @@ export function CustomWorldCreationStartCard({
error = null,
onCreateType,
}: CustomWorldCreationStartCardProps) {
// 创作首页首屏卡带与创作类型弹层保持同一份展示口径,
// 避免某个玩法只在其中一个入口被隐藏而出现状态漂移。
const visibleCreationTypes = getVisiblePlatformCreationTypes();
return (
// 移动端限制模块高度,模板入口改为横向滚动,避免挤占作品列表首屏空间。
<div className="platform-surface platform-surface--hero relative max-h-[33svh] overflow-hidden px-3 py-3 sm:max-h-none sm:px-5 sm:py-5 xl:px-5 xl:py-4">
@@ -34,7 +38,7 @@ export function CustomWorldCreationStartCard({
</div>
<div className="-mx-1 flex snap-x gap-2 overflow-x-auto px-1 pb-1 sm:mx-0 sm:grid sm:gap-3 sm:overflow-visible sm:px-0 sm:pb-0 sm:grid-cols-2 xl:grid-cols-5 xl:gap-2.5">
{PLATFORM_CREATION_TYPES.map((item) => {
{visibleCreationTypes.map((item) => {
const disabled = item.locked || busy;
return (