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@@ -2,7 +2,6 @@
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import {
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cleanup,
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fireEvent,
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render,
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screen,
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waitFor,
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@@ -198,7 +197,6 @@ function createProfile(): CustomWorldProfile {
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attributeSchema: {
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id: 'schema-1',
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worldId: 'world-1',
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schemaName: '潮雾六维',
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schemaVersion: 1,
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generatedFrom: {
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worldType: 'WUXIA',
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@@ -211,62 +209,26 @@ function createProfile(): CustomWorldProfile {
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{
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slotId: 'axis_a',
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name: '骨势',
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definition: '扛住压力并正面推进的底子。',
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positiveSignals: ['硬顶'],
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negativeSignals: ['畏缩'],
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combatUseText: '正面承压与破阵。',
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socialUseText: '在谈判里稳住立场。',
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explorationUseText: '穿过危险地形。',
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},
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{
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slotId: 'axis_b',
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name: '身法',
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definition: '抢位、转场与把握节奏的能力。',
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positiveSignals: ['灵动'],
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negativeSignals: ['迟滞'],
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combatUseText: '移动换位。',
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socialUseText: '捕捉话锋。',
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explorationUseText: '快速穿行。',
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},
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{
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slotId: 'axis_c',
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name: '眼脉',
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definition: '看破破绽、拆解局势的能力。',
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positiveSignals: ['洞察'],
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negativeSignals: ['误判'],
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combatUseText: '识破招式。',
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socialUseText: '辨别谎言。',
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explorationUseText: '发现线索。',
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},
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{
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slotId: 'axis_d',
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name: '心焰',
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definition: '决断、压迫与坚持意志的能力。',
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positiveSignals: ['果断'],
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negativeSignals: ['犹疑'],
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combatUseText: '强行压制。',
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socialUseText: '立威推进。',
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explorationUseText: '面对险境不退。',
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},
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{
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slotId: 'axis_e',
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name: '尘缘',
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definition: '处理人情、承诺和关系牵引的能力。',
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positiveSignals: ['守信'],
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negativeSignals: ['冷漠'],
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combatUseText: '协作配合。',
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socialUseText: '建立信任。',
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explorationUseText: '借助人脉。',
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},
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{
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slotId: 'axis_f',
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name: '玄息',
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definition: '调息、稳态和久战的能力。',
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positiveSignals: ['沉稳'],
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negativeSignals: ['浮躁'],
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combatUseText: '续战恢复。',
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socialUseText: '保持耐心。',
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explorationUseText: '长线跋涉。',
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},
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],
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},
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@@ -753,7 +715,7 @@ test('基本设定目标打开独立编辑面板', () => {
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expect(screen.queryByText('编辑世界信息')).toBeNull();
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});
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test('世界信息面板可以编辑六个角色维度信息', async () => {
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test('基本设定面板只编辑六个角色维度名称', async () => {
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const user = userEvent.setup();
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const savedProfileRef: { current: CustomWorldProfile | null } = {
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current: null,
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@@ -762,7 +724,7 @@ test('世界信息面板可以编辑六个角色维度信息', async () => {
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render(
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<RpgCreationEntityEditorModal
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profile={createProfile()}
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target={{ kind: 'world' }}
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target={{ kind: 'foundation' }}
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onClose={() => {}}
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onProfileChange={(profile) => {
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savedProfileRef.current = profile;
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@@ -775,33 +737,15 @@ test('世界信息面板可以编辑六个角色维度信息', async () => {
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await user.clear(nameInputs[0]!);
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await user.type(nameInputs[0]!, '潮骨');
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const definitionFields = screen.getAllByLabelText('定义');
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await user.clear(definitionFields[0]!);
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await user.type(definitionFields[0]!, '顶住潮压并正面推进的角色底色。');
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const positiveSignalFields = screen.getAllByLabelText('正向信号');
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fireEvent.change(positiveSignalFields[0]!, {
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target: { value: '硬顶, 护阵' },
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});
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const combatFields = screen.getAllByLabelText('战斗体现');
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await user.clear(combatFields[0]!);
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await user.type(combatFields[0]!, '正面压线与护住阵脚。');
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expect(screen.queryByLabelText('定义')).toBeNull();
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expect(screen.queryByLabelText('正向信号')).toBeNull();
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expect(screen.queryByLabelText('战斗体现')).toBeNull();
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await user.click(screen.getByRole('button', { name: /保存修改/u }));
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expect(savedProfileRef.current?.attributeSchema.slots[0]?.name).toBe(
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'潮骨',
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);
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expect(savedProfileRef.current?.attributeSchema.slots[0]?.definition).toBe(
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'顶住潮压并正面推进的角色底色。',
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);
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expect(
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savedProfileRef.current?.attributeSchema.slots[0]?.positiveSignals,
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).toEqual(['硬顶', '护阵']);
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expect(savedProfileRef.current?.attributeSchema.slots[0]?.combatUseText).toBe(
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'正面压线与护住阵脚。',
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);
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});
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test('可扮演角色列表使用缩略卡片并点击进入编辑', async () => {
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