This commit is contained in:
2026-04-28 20:25:37 +08:00
parent f0471a4f8d
commit 0f013b6eee
45 changed files with 1117 additions and 1047 deletions

View File

@@ -2,7 +2,6 @@
import {
cleanup,
fireEvent,
render,
screen,
waitFor,
@@ -198,7 +197,6 @@ function createProfile(): CustomWorldProfile {
attributeSchema: {
id: 'schema-1',
worldId: 'world-1',
schemaName: '潮雾六维',
schemaVersion: 1,
generatedFrom: {
worldType: 'WUXIA',
@@ -211,62 +209,26 @@ function createProfile(): CustomWorldProfile {
{
slotId: 'axis_a',
name: '骨势',
definition: '扛住压力并正面推进的底子。',
positiveSignals: ['硬顶'],
negativeSignals: ['畏缩'],
combatUseText: '正面承压与破阵。',
socialUseText: '在谈判里稳住立场。',
explorationUseText: '穿过危险地形。',
},
{
slotId: 'axis_b',
name: '身法',
definition: '抢位、转场与把握节奏的能力。',
positiveSignals: ['灵动'],
negativeSignals: ['迟滞'],
combatUseText: '移动换位。',
socialUseText: '捕捉话锋。',
explorationUseText: '快速穿行。',
},
{
slotId: 'axis_c',
name: '眼脉',
definition: '看破破绽、拆解局势的能力。',
positiveSignals: ['洞察'],
negativeSignals: ['误判'],
combatUseText: '识破招式。',
socialUseText: '辨别谎言。',
explorationUseText: '发现线索。',
},
{
slotId: 'axis_d',
name: '心焰',
definition: '决断、压迫与坚持意志的能力。',
positiveSignals: ['果断'],
negativeSignals: ['犹疑'],
combatUseText: '强行压制。',
socialUseText: '立威推进。',
explorationUseText: '面对险境不退。',
},
{
slotId: 'axis_e',
name: '尘缘',
definition: '处理人情、承诺和关系牵引的能力。',
positiveSignals: ['守信'],
negativeSignals: ['冷漠'],
combatUseText: '协作配合。',
socialUseText: '建立信任。',
explorationUseText: '借助人脉。',
},
{
slotId: 'axis_f',
name: '玄息',
definition: '调息、稳态和久战的能力。',
positiveSignals: ['沉稳'],
negativeSignals: ['浮躁'],
combatUseText: '续战恢复。',
socialUseText: '保持耐心。',
explorationUseText: '长线跋涉。',
},
],
},
@@ -753,7 +715,7 @@ test('基本设定目标打开独立编辑面板', () => {
expect(screen.queryByText('编辑世界信息')).toBeNull();
});
test('世界信息面板可以编辑六个角色维度信息', async () => {
test('基本设定面板只编辑六个角色维度名称', async () => {
const user = userEvent.setup();
const savedProfileRef: { current: CustomWorldProfile | null } = {
current: null,
@@ -762,7 +724,7 @@ test('世界信息面板可以编辑六个角色维度信息', async () => {
render(
<RpgCreationEntityEditorModal
profile={createProfile()}
target={{ kind: 'world' }}
target={{ kind: 'foundation' }}
onClose={() => {}}
onProfileChange={(profile) => {
savedProfileRef.current = profile;
@@ -775,33 +737,15 @@ test('世界信息面板可以编辑六个角色维度信息', async () => {
await user.clear(nameInputs[0]!);
await user.type(nameInputs[0]!, '潮骨');
const definitionFields = screen.getAllByLabelText('定义');
await user.clear(definitionFields[0]!);
await user.type(definitionFields[0]!, '顶住潮压并正面推进的角色底色。');
const positiveSignalFields = screen.getAllByLabelText('正向信号');
fireEvent.change(positiveSignalFields[0]!, {
target: { value: '硬顶, 护阵' },
});
const combatFields = screen.getAllByLabelText('战斗体现');
await user.clear(combatFields[0]!);
await user.type(combatFields[0]!, '正面压线与护住阵脚。');
expect(screen.queryByLabelText('定义')).toBeNull();
expect(screen.queryByLabelText('正向信号')).toBeNull();
expect(screen.queryByLabelText('战斗体现')).toBeNull();
await user.click(screen.getByRole('button', { name: //u }));
expect(savedProfileRef.current?.attributeSchema.slots[0]?.name).toBe(
'潮骨',
);
expect(savedProfileRef.current?.attributeSchema.slots[0]?.definition).toBe(
'顶住潮压并正面推进的角色底色。',
);
expect(
savedProfileRef.current?.attributeSchema.slots[0]?.positiveSignals,
).toEqual(['硬顶', '护阵']);
expect(savedProfileRef.current?.attributeSchema.slots[0]?.combatUseText).toBe(
'正面压线与护住阵脚。',
);
});
test('可扮演角色列表使用缩略卡片并点击进入编辑', async () => {