This commit is contained in:
2026-04-28 20:25:37 +08:00
parent f0471a4f8d
commit 0f013b6eee
45 changed files with 1117 additions and 1047 deletions

View File

@@ -130,12 +130,6 @@ export interface RpgAgentFoundationDraftCamp {
export interface RpgAgentWorldAttributeSlot {
slotId: 'axis_a' | 'axis_b' | 'axis_c' | 'axis_d' | 'axis_e' | 'axis_f';
name: string;
definition: string;
positiveSignals: string[];
negativeSignals: string[];
combatUseText: string;
socialUseText: string;
explorationUseText: string;
}
export interface RpgAgentWorldAttributeSchema {
@@ -149,7 +143,6 @@ export interface RpgAgentWorldAttributeSchema {
tone: string;
conflictCore: string;
};
schemaName?: string;
slots: RpgAgentWorldAttributeSlot[];
}

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@@ -182,7 +182,6 @@ export function createRpgAgentFoundationDraftProfileFixture(): RpgAgentFoundatio
id: 'schema:rpg-agent:tide-fixture',
worldId: 'custom:潮雾列岛',
schemaVersion: 1,
schemaName: '潮雾六脉',
generatedFrom: {
worldType: 'CUSTOM',
worldName: '潮雾列岛',
@@ -194,62 +193,26 @@ export function createRpgAgentFoundationDraftProfileFixture(): RpgAgentFoundatio
{
slotId: 'axis_a',
name: '潮骨',
definition: '承受潮压、封航令与正面冲击的底子。',
positiveSignals: ['承压', '稳阵'],
negativeSignals: ['散乱', '畏压'],
combatUseText: '顶住正面压迫并守住行动空间。',
socialUseText: '在封锁与质问中保持可信姿态。',
explorationUseText: '穿过潮湿险境时维持身体与装备状态。',
},
{
slotId: 'axis_b',
name: '浪步',
definition: '顺潮借势、换线穿行与抢占位置的能力。',
positiveSignals: ['借势', '轻快'],
negativeSignals: ['迟滞', '失位'],
combatUseText: '借地形切线、拉开距离或抢先手。',
socialUseText: '顺着对方语气调整节奏。',
explorationUseText: '穿越港口、水路、雾区与复杂地形。',
},
{
slotId: 'axis_c',
name: '灯识',
definition: '看懂灯号、潮痕、档案错页与人心遮掩的能力。',
positiveSignals: ['辨伪', '识局'],
negativeSignals: ['误读', '迟钝'],
combatUseText: '识破破绽并判断局势变化。',
socialUseText: '听出隐瞒、试探与交换空间。',
explorationUseText: '辨认潮痕、灯册和沉船遗留线索。',
},
{
slotId: 'axis_d',
name: '雾魄',
definition: '在海雾、旧案与封锁压力中推进真相的胆气。',
positiveSignals: ['果断', '压前'],
negativeSignals: ['犹疑', '退缩'],
combatUseText: '顶着高压窗口推进突破口。',
socialUseText: '在谈判或对峙中定调。',
explorationUseText: '面对陌生雾区与异状仍敢继续前探。',
},
{
slotId: 'axis_e',
name: '旧约',
definition: '与旧友、信物、灯令和地方关系建立牵引的能力。',
positiveSignals: ['守诺', '通人情'],
negativeSignals: ['疏离', '失信'],
combatUseText: '借同伴协同与旧约牵制形成连锁。',
socialUseText: '安抚、结盟、交换与维系信任。',
explorationUseText: '从人情、传闻和旧物中打开线索。',
},
{
slotId: 'axis_f',
name: '回澜',
definition: '在长线消耗中回稳节奏并维持判断的能力。',
positiveSignals: ['回稳', '续航'],
negativeSignals: ['紊乱', '断流'],
combatUseText: '久战不乱,把节奏重新拉回手里。',
socialUseText: '情绪稳定,不轻易被带偏。',
explorationUseText: '在漫长远行与恶劣天气里保有余力。',
},
],
},