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src/services/puzzle-agent/puzzleAgentClient.ts
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168
src/services/puzzle-agent/puzzleAgentClient.ts
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import type {
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PuzzleAgentActionRequest,
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PuzzleAgentActionResponse,
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} from '../../../packages/shared/src/contracts/puzzleAgentActions';
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import type {
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CreatePuzzleAgentSessionRequest,
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CreatePuzzleAgentSessionResponse,
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PuzzleAgentSessionSnapshot,
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SendPuzzleAgentMessageRequest,
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} from '../../../packages/shared/src/contracts/puzzleAgentSession';
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import { parseApiErrorMessage } from '../../../packages/shared/src/http';
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import type { TextStreamOptions } from '../aiTypes';
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import {
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type ApiRetryOptions,
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fetchWithApiAuth,
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requestJson,
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} from '../apiClient';
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import { readCreationAgentSessionFromSse } from '../creation-agent';
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const PUZZLE_AGENT_API_BASE = '/api/runtime/puzzle/agent/sessions';
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const PUZZLE_AGENT_READ_RETRY: ApiRetryOptions = {
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maxRetries: 1,
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baseDelayMs: 180,
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maxDelayMs: 480,
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};
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const PUZZLE_AGENT_WRITE_RETRY: ApiRetryOptions = {
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maxRetries: 1,
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baseDelayMs: 240,
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maxDelayMs: 640,
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retryUnsafeMethods: true,
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};
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/**
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* 创建拼图 Agent 共创会话。
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* 首版继续走 Axum facade,前端不直连 SpacetimeDB。
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*/
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export async function createPuzzleAgentSession(
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payload: CreatePuzzleAgentSessionRequest = {},
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) {
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return requestJson<CreatePuzzleAgentSessionResponse>(
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PUZZLE_AGENT_API_BASE,
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{
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(payload),
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},
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'创建拼图共创会话失败',
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{
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retry: PUZZLE_AGENT_WRITE_RETRY,
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},
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);
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}
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/**
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* 读取拼图 Agent 会话快照。
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*/
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export async function getPuzzleAgentSession(sessionId: string) {
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return requestJson<CreatePuzzleAgentSessionResponse>(
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`${PUZZLE_AGENT_API_BASE}/${encodeURIComponent(sessionId)}`,
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{
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method: 'GET',
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},
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'读取拼图共创会话失败',
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{
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retry: PUZZLE_AGENT_READ_RETRY,
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},
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);
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}
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/**
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* 非流式发送拼图 Agent 消息。
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* 当前 UI 主链使用 SSE,但保留普通接口便于后续降级。
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*/
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export async function sendPuzzleAgentMessage(
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sessionId: string,
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payload: SendPuzzleAgentMessageRequest,
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) {
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return requestJson<{ session: PuzzleAgentSessionSnapshot }>(
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`${PUZZLE_AGENT_API_BASE}/${encodeURIComponent(sessionId)}/messages`,
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{
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(payload),
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},
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'发送拼图共创消息失败',
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{
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retry: PUZZLE_AGENT_WRITE_RETRY,
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},
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);
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}
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/**
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* 流式发送拼图 Agent 消息。
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* 后端当前会先回传一段 assistant 文本,再附上最新 session 快照。
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*/
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export async function streamPuzzleAgentMessage(
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sessionId: string,
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payload: SendPuzzleAgentMessageRequest,
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options: TextStreamOptions = {},
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) {
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const response = await openPuzzleAgentSsePost(
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`${PUZZLE_AGENT_API_BASE}/${encodeURIComponent(sessionId)}/messages/stream`,
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payload,
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'发送拼图共创消息失败',
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);
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return readCreationAgentSessionFromSse<PuzzleAgentSessionSnapshot>(
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response,
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{
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...options,
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fallbackMessage: '发送拼图共创消息失败',
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incompleteMessage: '拼图共创消息流式结果不完整',
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},
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);
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}
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/**
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* 执行拼图结果页相关操作。
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* 后端会返回 operation 记录,前端再按需刷新 session 或 works/gallery。
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*/
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export async function executePuzzleAgentAction(
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sessionId: string,
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payload: PuzzleAgentActionRequest,
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) {
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return requestJson<PuzzleAgentActionResponse>(
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`${PUZZLE_AGENT_API_BASE}/${encodeURIComponent(sessionId)}/actions`,
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{
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(payload),
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},
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'执行拼图共创操作失败',
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{
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retry: PUZZLE_AGENT_WRITE_RETRY,
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},
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);
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}
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async function openPuzzleAgentSsePost(
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url: string,
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payload: unknown,
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fallbackMessage: string,
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) {
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const response = await fetchWithApiAuth(url, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(payload),
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});
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if (!response.ok) {
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const responseText = await response.text();
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throw new Error(parseApiErrorMessage(responseText, fallbackMessage));
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}
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if (!response.body) {
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throw new Error('streaming response body is unavailable');
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}
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return response;
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}
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export const puzzleAgentClient = {
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createSession: createPuzzleAgentSession,
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getSession: getPuzzleAgentSession,
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sendMessage: sendPuzzleAgentMessage,
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streamMessage: streamPuzzleAgentMessage,
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executeAction: executePuzzleAgentAction,
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};
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