Auto-open draft result after foundation completes
This commit is contained in:
@@ -1,3 +1,5 @@
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use std::collections::BTreeMap;
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use axum::{
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Json,
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extract::{Extension, Path, State, rejection::JsonRejection},
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@@ -31,14 +33,14 @@ use spacetime_client::{
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CustomWorldAgentMessageFinalizeRecordInput, CustomWorldAgentMessageRecord,
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CustomWorldAgentMessageSubmitRecordInput, CustomWorldAgentOperationProgressRecordInput,
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CustomWorldAgentOperationRecord, CustomWorldAgentSessionCreateRecordInput,
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CustomWorldAgentSessionRecord,
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CustomWorldDraftCardDetailRecord, CustomWorldDraftCardDetailSectionRecord,
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CustomWorldDraftCardRecord, CustomWorldGalleryEntryRecord, CustomWorldLibraryEntryRecord,
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CustomWorldAgentSessionRecord, CustomWorldDraftCardDetailRecord,
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CustomWorldDraftCardDetailSectionRecord, CustomWorldDraftCardRecord,
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CustomWorldGalleryEntryRecord, CustomWorldLibraryEntryRecord,
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CustomWorldProfileUpsertRecordInput, CustomWorldPublishGateRecord,
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CustomWorldResultPreviewBlockerRecord, CustomWorldSupportedActionRecord,
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CustomWorldWorkSummaryRecord, SpacetimeClientError,
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};
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use std::{collections::BTreeSet, convert::Infallible, sync::Arc};
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use std::{collections::BTreeSet, convert::Infallible, sync::Arc, time::Instant};
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use tokio::sync::Semaphore;
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use tokio::task::JoinSet;
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use tracing::info;
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@@ -66,7 +68,6 @@ use crate::{
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};
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const DRAFT_ASSET_GENERATION_MAX_ATTEMPTS: u32 = 3;
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const DRAFT_ASSET_GENERATION_MAX_CONCURRENT_REQUESTS: usize = 2;
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pub async fn get_custom_world_library(
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State(state): State<AppState>,
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@@ -1229,7 +1230,7 @@ fn spawn_custom_world_draft_foundation_job(
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};
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let image_generation_limiter = Arc::new(Semaphore::new(
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DRAFT_ASSET_GENERATION_MAX_CONCURRENT_REQUESTS,
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state.config.draft_asset_generation_max_concurrent_requests,
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));
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let role_visual_profile_input = draft_profile_value.clone();
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let act_background_profile_input = draft_profile_value.clone();
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@@ -1270,7 +1271,9 @@ fn spawn_custom_world_draft_foundation_job(
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Err(message) => asset_generation_errors.push(("生成角色主形象失败", message)),
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}
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match act_background_result {
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Ok(profile) => merge_generated_act_backgrounds(&mut draft_profile_with_assets, &profile),
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Ok(profile) => {
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merge_generated_act_backgrounds(&mut draft_profile_with_assets, &profile)
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}
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Err(message) => asset_generation_errors.push(("生成幕背景图失败", message)),
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}
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draft_profile_value = draft_profile_with_assets;
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@@ -1465,13 +1468,12 @@ async fn generate_draft_foundation_role_visuals(
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)
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.await
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};
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match generation_result
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{
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match generation_result {
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Ok(generated) => {
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return Ok::<_, String>((role_ref.key, role_ref.index, generated));
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}
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Err(error) => {
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last_error = Some(error.message().to_string());
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last_error = Some(error.body_text());
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if attempt < DRAFT_ASSET_GENERATION_MAX_ATTEMPTS {
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tokio::time::sleep(std::time::Duration::from_millis(
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300 * u64::from(attempt),
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@@ -1531,8 +1533,16 @@ async fn generate_draft_foundation_act_backgrounds(
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let world_name =
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json_text_from_value(draft_profile, "name").unwrap_or_else(|| "未命名世界".to_string());
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let profile_id = json_text_from_value(draft_profile, "id");
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let scene_image_profile_input = draft_profile.clone();
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let act_refs = collect_scene_act_refs(draft_profile);
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validate_scene_act_background_prompts(&act_refs)?;
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tracing::info!(
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operation_id,
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session_id = %session.session_id,
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act_count = act_refs.len(),
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max_concurrent_requests = state.config.draft_asset_generation_max_concurrent_requests,
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"开始并行生成草稿幕背景图"
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);
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upsert_custom_world_draft_foundation_progress(
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state,
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&session.session_id,
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@@ -1553,38 +1563,79 @@ async fn generate_draft_foundation_act_backgrounds(
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let task_owner_user_id = owner_user_id.to_string();
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let task_profile_id = profile_id.clone();
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let task_world_name = world_name.clone();
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let task_profile = scene_image_profile_input.clone();
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let task_limiter = image_generation_limiter.clone();
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let task_operation_id = operation_id.to_string();
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let task_session_id = session.session_id.clone();
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generation_tasks.spawn(async move {
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let mut last_error = None;
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for attempt in 1..=DRAFT_ASSET_GENERATION_MAX_ATTEMPTS {
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let attempt_started_at = Instant::now();
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tracing::info!(
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operation_id = %task_operation_id,
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session_id = %task_session_id,
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chapter_index = act_ref.chapter_index,
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act_index = act_ref.act_index,
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scene_id = %act_ref.scene_id,
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scene_name = %act_ref.scene_name,
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attempt,
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"开始生成单幕背景图"
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);
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let generation_result = {
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let _permit = task_limiter
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.acquire()
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.await
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.map_err(|error| format!("图片生成并发控制失效:{error}"))?;
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let _permit = task_limiter.acquire().await.map_err(|error| {
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(
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act_ref.chapter_index,
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act_ref.act_index,
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format!("图片生成并发控制失效:{error}"),
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)
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})?;
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generate_custom_world_scene_image_for_profile(
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&task_state,
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task_owner_user_id.as_str(),
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&task_profile,
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task_profile_id.as_deref(),
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task_world_name.as_str(),
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act_ref.scene_id.as_str(),
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act_ref.title.as_str(),
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act_ref.summary.as_str(),
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act_ref.scene_name.as_str(),
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act_ref.scene_description.as_str(),
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act_ref.prompt.as_str(),
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)
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.await
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};
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match generation_result
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{
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match generation_result {
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Ok(generated) => {
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return Ok::<_, String>((
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tracing::info!(
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operation_id = %task_operation_id,
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session_id = %task_session_id,
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chapter_index = act_ref.chapter_index,
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act_index = act_ref.act_index,
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scene_id = %act_ref.scene_id,
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scene_name = %act_ref.scene_name,
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attempt,
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elapsed_ms = attempt_started_at.elapsed().as_millis(),
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"单幕背景图生成成功"
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);
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return Ok::<_, (usize, usize, String)>((
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act_ref.chapter_index,
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act_ref.act_index,
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generated,
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));
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}
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Err(error) => {
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last_error = Some(error.message().to_string());
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let error_message = error.body_text();
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tracing::warn!(
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operation_id = %task_operation_id,
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session_id = %task_session_id,
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chapter_index = act_ref.chapter_index,
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act_index = act_ref.act_index,
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scene_id = %act_ref.scene_id,
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scene_name = %act_ref.scene_name,
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attempt,
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elapsed_ms = attempt_started_at.elapsed().as_millis(),
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error_message = %error_message,
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"单幕背景图生成失败"
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);
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last_error = Some(error_message);
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if attempt < DRAFT_ASSET_GENERATION_MAX_ATTEMPTS {
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tokio::time::sleep(std::time::Duration::from_millis(
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300 * u64::from(attempt),
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@@ -1595,23 +1646,34 @@ async fn generate_draft_foundation_act_backgrounds(
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}
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}
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Err(format!(
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"第{}章第{}幕「{}」背景图连续生成 {} 次失败:{}",
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act_ref.chapter_index + 1,
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act_ref.act_index + 1,
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act_ref.title,
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DRAFT_ASSET_GENERATION_MAX_ATTEMPTS,
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last_error.unwrap_or_else(|| "未知错误".to_string())
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Err((
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act_ref.chapter_index,
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act_ref.act_index,
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format!(
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"第{}章第{}幕「{}」背景图连续生成 {} 次失败:{}",
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act_ref.chapter_index + 1,
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act_ref.act_index + 1,
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act_ref.scene_name,
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DRAFT_ASSET_GENERATION_MAX_ATTEMPTS,
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last_error.unwrap_or_else(|| "未知错误".to_string())
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),
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))
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});
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}
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let mut errors = Vec::new();
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let mut generated_count = 0usize;
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while let Some(result) = generation_tasks.join_next().await {
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let task_result = result.map_err(|error| error.to_string())?;
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let (chapter_index, act_index, generated) = match task_result {
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Ok(value) => value,
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Err(message) => {
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Err((chapter_index, act_index, message)) => {
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mark_scene_act_background_generation_error(
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draft_profile,
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chapter_index,
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act_index,
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&message,
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);
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errors.push(message);
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continue;
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}
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@@ -1641,14 +1703,48 @@ async fn generate_draft_foundation_act_backgrounds(
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"generatedSceneModel".to_string(),
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Value::String(generated.model),
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);
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generated_count += 1;
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}
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}
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if !errors.is_empty() {
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if generated_count > 0 {
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// 自动草稿生成和手动生成用的是同一套生图与资产入库能力;这里不能因为批量中的个别幕失败,
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// 把已经写入 profile 分支的 backgroundImageSrc 一起丢掉,否则前端就看不到已经生成好的图。
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tracing::warn!(
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generated_count,
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failed_count = errors.len(),
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error_message = %join_unique_error_messages(errors),
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"部分幕背景图生成失败,已保留成功生成的幕图"
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);
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return Ok(());
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}
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return Err(join_unique_error_messages(errors));
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}
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Ok(())
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}
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fn mark_scene_act_background_generation_error(
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draft_profile: &mut Value,
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chapter_index: usize,
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act_index: usize,
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message: &str,
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) {
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if let Some(act_object) = draft_profile
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.get_mut("sceneChapterBlueprints")
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.and_then(Value::as_array_mut)
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.and_then(|chapters| chapters.get_mut(chapter_index))
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.and_then(|chapter| chapter.get_mut("acts"))
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.and_then(Value::as_array_mut)
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.and_then(|acts| acts.get_mut(act_index))
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.and_then(Value::as_object_mut)
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{
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act_object.insert(
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"backgroundGenerationError".to_string(),
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Value::String(message.trim().to_string()),
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);
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}
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}
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fn join_unique_error_messages(messages: Vec<String>) -> String {
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// 并行图片任务可能从同一个上游故障返回完全相同的业务错误;用户侧只需要看到去重后的失败项。
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messages
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@@ -1673,12 +1769,13 @@ struct SceneActGenerationRef {
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chapter_index: usize,
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act_index: usize,
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scene_id: String,
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title: String,
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summary: String,
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scene_name: String,
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scene_description: String,
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prompt: String,
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}
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fn collect_scene_act_refs(draft_profile: &Value) -> Vec<SceneActGenerationRef> {
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let scene_context_by_id = collect_scene_context_by_id(draft_profile);
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draft_profile
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.get("sceneChapterBlueprints")
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.and_then(Value::as_array)
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@@ -1689,21 +1786,31 @@ fn collect_scene_act_refs(draft_profile: &Value) -> Vec<SceneActGenerationRef> {
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let chapter_scene_id = json_text_from_value(chapter, "sceneId")
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.or_else(|| json_text_from_value(chapter, "id"))
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.unwrap_or_else(|| format!("chapter-{chapter_index}"));
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let chapter_scene_name = json_first_text_from_value(
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chapter,
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&["sceneName", "landmarkName", "name", "title"],
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)
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.unwrap_or_else(|| chapter_scene_id.clone());
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let chapter_scene_context = scene_context_by_id
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.get(&chapter_scene_id)
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.cloned()
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.unwrap_or_else(|| SceneImageContext {
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id: chapter_scene_id.clone(),
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name: chapter_scene_name.clone(),
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description: json_text_from_value(chapter, "description")
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.or_else(|| json_text_from_value(chapter, "summary"))
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.unwrap_or_default(),
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danger_level: json_text_from_value(chapter, "dangerLevel").unwrap_or_default(),
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});
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let scene_contexts = scene_context_by_id.clone();
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chapter
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.get("acts")
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.and_then(Value::as_array)
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.into_iter()
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.flatten()
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.enumerate()
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.map(move |(act_index, act)| SceneActGenerationRef {
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chapter_index,
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act_index,
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scene_id: json_text_from_value(act, "sceneId")
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.unwrap_or_else(|| chapter_scene_id.clone()),
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title: json_text_from_value(act, "title")
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.unwrap_or_else(|| format!("第{}幕", act_index + 1)),
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summary: json_text_from_value(act, "summary").unwrap_or_default(),
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prompt: json_first_text_from_value(
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.map(move |(act_index, act)| {
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let prompt = json_first_text_from_value(
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act,
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&[
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"backgroundPromptText",
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@@ -1715,19 +1822,90 @@ fn collect_scene_act_refs(draft_profile: &Value) -> Vec<SceneActGenerationRef> {
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"visualPrompt",
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],
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)
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.unwrap_or_default(),
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.unwrap_or_default();
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let scene_name = json_first_text_from_value(
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act,
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&["sceneName", "landmarkName", "locationName"],
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)
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.unwrap_or_else(|| chapter_scene_context.name.clone());
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let act_scene_id = json_text_from_value(act, "sceneId")
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.unwrap_or_else(|| chapter_scene_context.id.clone());
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let scene_context =
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scene_contexts
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.get(&act_scene_id)
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.cloned()
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.unwrap_or_else(|| SceneImageContext {
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id: act_scene_id.clone(),
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name: scene_name,
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description: chapter_scene_context.description.clone(),
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danger_level: chapter_scene_context.danger_level.clone(),
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});
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SceneActGenerationRef {
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chapter_index,
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act_index,
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scene_id: act_scene_id,
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scene_name: scene_context.name,
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scene_description: scene_context.description,
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prompt: prompt.clone(),
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}
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})
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})
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.collect()
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}
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#[derive(Clone, Debug)]
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struct SceneImageContext {
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id: String,
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name: String,
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description: String,
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danger_level: String,
|
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}
|
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fn collect_scene_context_by_id(draft_profile: &Value) -> BTreeMap<String, SceneImageContext> {
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let mut contexts = BTreeMap::new();
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if let Some(camp) = draft_profile.get("camp").and_then(Value::as_object) {
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if let Some(context) = scene_context_from_object(camp, "camp") {
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contexts.insert(context.id.clone(), context);
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}
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}
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if let Some(landmarks) = draft_profile.get("landmarks").and_then(Value::as_array) {
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for landmark in landmarks.iter().filter_map(Value::as_object) {
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if let Some(context) = scene_context_from_object(landmark, "landmark") {
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contexts.insert(context.id.clone(), context);
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}
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}
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}
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contexts
|
||||
}
|
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|
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fn scene_context_from_object(
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object: &Map<String, Value>,
|
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fallback_id: &str,
|
||||
) -> Option<SceneImageContext> {
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let id = read_string_field(object, "id")
|
||||
.or_else(|| read_string_field(object, "sceneId"))
|
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.unwrap_or_else(|| fallback_id.to_string());
|
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let name = read_string_field(object, "name")
|
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.or_else(|| read_string_field(object, "sceneName"))
|
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.unwrap_or_else(|| id.clone());
|
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Some(SceneImageContext {
|
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id,
|
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name,
|
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description: read_string_field(object, "description")
|
||||
.or_else(|| read_string_field(object, "visualDescription"))
|
||||
.unwrap_or_default(),
|
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danger_level: read_string_field(object, "dangerLevel").unwrap_or_default(),
|
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})
|
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}
|
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|
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fn validate_scene_act_background_prompts(act_refs: &[SceneActGenerationRef]) -> Result<(), String> {
|
||||
if let Some(act_ref) = act_refs.iter().find(|act_ref| act_ref.prompt.is_empty()) {
|
||||
return Err(format!(
|
||||
"第{}章第{}幕「{}」缺少 backgroundPromptText,不能在幕背景图描述文本生成前直接生图。",
|
||||
act_ref.chapter_index + 1,
|
||||
act_ref.act_index + 1,
|
||||
act_ref.title
|
||||
act_ref.scene_name
|
||||
));
|
||||
}
|
||||
|
||||
@@ -2480,13 +2658,28 @@ mod tests {
|
||||
#[test]
|
||||
fn collect_scene_act_refs_accepts_scene_prompt_text_alias() {
|
||||
let draft_profile = json!({
|
||||
"name": "雾港纪元",
|
||||
"tone": "潮湿、悬疑、低照度",
|
||||
"landmarks": [
|
||||
{
|
||||
"id": "scene-office",
|
||||
"name": "旧港办公室",
|
||||
"description": "旧港边缘的玻璃办公室,窗外能看到潮湿码头。",
|
||||
"dangerLevel": "low"
|
||||
}
|
||||
],
|
||||
"sceneChapterBlueprints": [
|
||||
{
|
||||
"sceneId": "scene-office",
|
||||
"sceneName": "旧港办公室",
|
||||
"acts": [
|
||||
{
|
||||
"title": "深夜工位",
|
||||
"summary": "团队在凌晨三点继续赶版本。",
|
||||
"actGoal": "找到丢失的部署钥匙",
|
||||
"transitionHook": "电梯门在无人操作时打开",
|
||||
"primaryRoleName": "林澈",
|
||||
"supportRoleNames": ["阿岚"],
|
||||
"scenePromptText": "现代创业公司办公室,凌晨灯光,紧张忙碌"
|
||||
}
|
||||
]
|
||||
@@ -2498,6 +2691,12 @@ mod tests {
|
||||
|
||||
assert_eq!(act_refs.len(), 1);
|
||||
assert_eq!(act_refs[0].prompt, "现代创业公司办公室,凌晨灯光,紧张忙碌");
|
||||
assert_eq!(act_refs[0].scene_id, "scene-office");
|
||||
assert_eq!(act_refs[0].scene_name, "旧港办公室");
|
||||
assert_eq!(
|
||||
act_refs[0].scene_description,
|
||||
"旧港边缘的玻璃办公室,窗外能看到潮湿码头。"
|
||||
);
|
||||
assert!(validate_scene_act_background_prompts(&act_refs).is_ok());
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user