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@@ -166,7 +166,7 @@ describe('miniGameDraftGenerationProgress', () => {
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'match3d-material-sheet',
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'match3d-slice-images',
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'match3d-upload-images',
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'match3d-generate-models',
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'match3d-generate-views',
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]);
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expect(progress?.phaseId).toBe('match3d-material-sheet');
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expect(progress?.phaseLabel).toBe('生成素材图');
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@@ -186,10 +186,10 @@ describe('miniGameDraftGenerationProgress', () => {
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expect(progress?.steps[0]?.detail).toBe('根据题材设定生成作品名称与标签。');
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});
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test('match3d draft generation keeps backend observed model phase', () => {
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test('match3d draft generation keeps backend observed asset phase', () => {
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const state = {
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...createMiniGameDraftGenerationState('match3d'),
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phase: 'match3d-generate-models' as const,
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phase: 'match3d-generate-views' as const,
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completedAssetCount: 1,
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totalAssetCount: 3,
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};
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@@ -199,12 +199,13 @@ describe('miniGameDraftGenerationProgress', () => {
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state.startedAtMs + 20_000,
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);
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expect(progress?.phaseId).toBe('match3d-generate-models');
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expect(progress?.phaseId).toBe('match3d-generate-views');
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expect(progress?.steps.at(-1)?.detail).toContain('点击音效');
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expect(progress?.steps.at(-1)?.completed).toBe(1);
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expect(progress?.steps.at(-1)?.total).toBe(3);
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});
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test('match3d generation anchors show theme and fixed three items', () => {
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test('match3d generation anchors show theme and difficulty item count', () => {
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const entries = buildMatch3DGenerationAnchorEntries(null, {
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themeText: '水果',
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clearCount: 20,
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@@ -221,7 +222,7 @@ describe('miniGameDraftGenerationProgress', () => {
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{
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id: 'match3d-items',
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label: '物品数量',
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value: '3 件',
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value: '21 件',
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},
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]);
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});
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